Dutch Game Garden consists of an assorted team of professionals from different fields. Our past staff members have carved their own path within the games industry and can be found everywhere.
JP van Seventer
JP left his mark on the Dutch games industry early on as a designer for console, PC, and handheld games. He later became head of production at W! Games (Vanguard Games/Force Field), and professor at the HKU. JP started at DGG as a Development Director, where his experience and knowledge helped many starting companies grow. These days, he is the final boss that guides the strategic direction.
Christel van Grinsven
Financial reports, budgets, risk analyses, you name it – Christel can do it. With her ample experience with (semi-)governmental organizations that stimulate innovation and entrepreneurship, this number-lover is always ready to guide Dutch Game Garden safely through the turbulent ocean of multi–annual management plans. This helps us to stay energetic, sharp and focused on our core target group: startups in the games industry.
Collin van Ginkel
After designing and bringing games to the market for almost two decades, Collin van Ginkel has shifted his attention to helping other developers achieve their goals in the ever-changing videogames industry. The role of Incubation Manager is therefore a perfect fit, as he can use his experience in designing and marketing games to support the wide range of studios participating in the Dutch Game Garden incubation programme.
TamTu has a background in games publishing and community management, previously at Vertigo Games, and media coverage during his time at Zoomin.TV Games and IGN Benelux. Add to that a deep passion for game development and the surrounding culture and its technologies, TamTu will make sure all communication about INDIGO and the Games Monitor reach the right people.
Starting as a programmer in the late 60’s, Peter has an extensive business acumen in the Netherlands and abroad. He co-founded the Ex’pression College for Digital Arts in Emeryville, California. Peter was introduced into the Dutch American Hall of Fame in 2012 and currently supports European companies in making a soft landing in Silicon Valley. His company, Laanen – The Brand, does this by focusing on the development of entrepreneurial fundamentals and making the most of opportunities and challenges.
Selma started as a game artist and developed her entrepreneurial skills as one of the co-founders at Stolen Couch Games. She then switched to production at Nixxes, working as a lead producer on Marvel’s Avengers. Here, she experienced AAA development and helped lead one of the content teams. After her role as Senior Operations Manager at Twin Suns Corp where she focused on safeguarding the company’s cultural goals, she now resides as Chief of Operations at Studio Deloryan. Selma’s extensive experience in the industry will be of great value to the development of current and new Dutch Game Garden programs.
Tim Laning is co-founder of the game studio Grendel Games in Leeuwarden. His game Underground, aimed at training surgeons, received international praise from Forbes, calling it a ‘game that can change the world’. From Leeuwarden, Tim Laning not only runs Grendel Games, but also supports the games industry in the northern part of the Netherlands. He built the curriculum of the game development program of the NHL University of Applied Sciences, ensured the financing of various projects, and brings together government, investors, and startup companies.
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