Academy > A MAZE & Experimental Games About this Q&A On the 10 year anniversary of Dutch Game Garden, we invited Thorsten S. Wiedemann, Founder and Director of the A MAZE Festival for a Q&A. Thorsten tells about how he started with A MAZE and shares his...
Academy > Abbey Games About this Q&A In this video we interview Adriaan Jansen and Joni van der Leeuw. They share insights on Abbey Games and their journey. They discuss what they did right, what they did wrong and what is next for Abbey Games. Q&A with...
Academy >Monetizing a Free Game About this Q&A In this session, Geert van den Burg from Hidden Monster Games talks about his successful game Curve Fever. What mistakes did he make and what did he learn while developing Curve Fever 2, 3 and Pro? Geert shares his...
Academy >Being Culturally Aware About this Talk In this Q&A session, we talked to geographer and culturalization expert Kate Edwards (Geogrify). Kate helps game developers avoid making political and cultural mistakes in their games. She previously worked at...
Academy > Creative Entrepreneurship About this Talk Derk de Geus, CEO from Paladin Studios, gave a talk about creative entrepreneurship at the Dutch Game Awards Masterclasses 2017. Derk talks about the hard times he had running his company, which mistakes he made...
Generally, we know games to be entertaining and challenging, but in truth they can also carry restrictive or stigmatising messages. Playing Architecture is curated by Mélanie van der Hoorn, a
Event Details
Generally, we know games to be entertaining and challenging, but in truth they can also carry restrictive or stigmatising messages. Playing Architecture is curated by Mélanie van der Hoorn, a cultural anthropologist, and designed by Dafne Wiegers (AHH), architect. The exhibition invites you to play, wonder and critically reflect on the nature and role of architecture games, with a wide array of Amsterdam-related examples.
The exhibition will be on display at Arcam from December 10 until May 28, 2023.
In the coming months, the Creative Europe Agency in Brussels will be organizing several online information sessions about various subsidy schemes. The aim of this call is
Event Details
In the coming months, the Creative Europe Agency in Brussels will be organizing several online information sessions about various subsidy schemes. The aim of this call is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive experiences for a global audience.The support is aimed at improving the competitiveness of the European video games industry while preserving the intellectual property of the European developers.
The session is aimed at particular studios so be sure to find out whether or not you fit the criteria for support here. You can also find the link to the online session on that page.
Join us in Utrecht on the 11th of January for our monthly Network Lunch!
Every first Wednesday of the month, Dutch Game Garden hosts a free networking lunch for the
Event Details
Join us in Utrecht on the 11th of January for our monthly Network Lunch!
Every first Wednesday of the month, Dutch Game Garden hosts a free networking lunch for the Dutch game industry in Utrecht. It is an opportunity for creative professionals, teachers, project leaders, future interns, students, potential clients, and others interested in the industry to meet, mingle and share their projects and questions.
Program (12:00 – 14:00)
12:00 – Doors open
12:05 – Opening presentation and announcements from Dutch Game Garden
12:10 – Shout-outs – share your announcement or question in 3 sentences!
12:15 – Lunch with games showcases
Showcasing
Want to showcase a game live during the Network Lunch and get valuable feedback? You can and it’s free, but we have limited spots available each lunch.
Dutch Game Garden can provide an office desk with a screen and power sockets or an INDIGO Cabinet, but please note that you need to bring your own laptop and mouse/keyboard/controllers.
More info and sign up through the showcasing form.
On 17 January 2023, HAN and SAGANET are organizing a major meeting on gamification
Event Details
On 17 January 2023, HAN and SAGANET are organizing a major meeting on gamification and serious games in education.There will be workshops with a showcase of all kinds of projects that are running at the 14 academies of the HAN University of Applied Sciences, and speakers from SAGANET about serious gaming and measuring effect.
Schedule:
Walk-in 2:00 p.m. to 2:30 p.m
Keynote Serious Games, and Measuring Effect during your Game 2.30 pm to 3.15 pm
Workshops 3:30 pm – 4:30 pm
Networking and showcases: 4:30-5:00 pm
Drinks after 5 p.m., at an adjoining venue
Only for SAGANET members there will be dinner nearby.
The workshops:
1. Citizen science games (Frank Bovenkerk) (in English)
2. Skilled trees & programmatic testing (Ingeborg van den Heuvel) (in English)
3. Ethics of (game) didactics;about balance and content (Koen) (in Dutch)
4. Gamification arena (game canvas) (Stephan Plat) (in Dutch)
5. Game storm (building mind maps) (Daniel Harmsen) (in English)
The Creative Europe Media Desks of the Netherlands and Flanders invite you to a Dutch online info session about the open call Videogames & Immersive Content Development 2023 (
Event Details
The Creative Europe Media Desks of the Netherlands and Flanders invite you to a Dutch online info session about the open call Videogames & Immersive Content Development 2023 (DEVVGIM). De call is there to support the first phase of the development of a narrative videogame or immersive content.
The session features general information about the call and a good practice presentation (in English) by Sébastien Letouze (Exiin). Deadline for the open call is March 1 2023. More information in Dutch is available on the website of Creative Europe Desk NL. You can also find a link to the English version of the open call on the EU Funding and Tenders Portal.
Registration (Deadline: January 26, 17:00):
Register for free before the given deadline here.