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An unannounced workshop during Game in the City 2012. Sean Murray (Hello Games, bekend van o.a. Joe Danger) inspires his audience with a talk about “juiciness” in games, how to make life funnier and the importance of smiling faces in your game. His definition of game design: to make “what’s there” really interesting.

This masterclass was recorded at Game in the City 2012 in Amersfoort, The Netherlands.

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