Cover Me

By Charlotte Madelon

Focussed on immersion by image and expression through gameplay Cover Me originated from a student project at HKU, Interactive Perfomance Design. The student project was made in three months time, with a lot creative freedom. After the student project Charlotte kept on working on different scenes, storylines and gameplay. This ended in the game Cover Me. The prototype is still in development but definitely playable. Charlotte wants to get as much feedback as possible during INDIGO.


Subscribe to our Newsletter

 Join our mailing list to receive the latest news from the games industry and an update of upcoming events by Dutch Game Garden and our partners once every two months!

Thank you for subscribing! You will receive our newsletter once every two months.