AENTITY is a rather slow paced game on awareness and fugacity that really challenges the sense of direction: discovering all the nodes takes an unerring eye and some patience. When lost there are two hint systems if desired, a guiding figure, another utilizes the (initially empty) gallery frames and titles. The game circles a most difficult main objective: to have no aim for a while. Once understood and identified with its unusual goal, you are in a sense protagonist/antagonist in one. And must overcome yourself.


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