27 September 2016 | 10:00 - 22:00
Tivoli Vredenburg | Utrecht
The most outstanding indie games | Admission free
A puzzle platform adventure game where you use a mirror in 3d space to copy objects into the mirror and use them to solve puzzles. This game is a proof of concept/ Tech demo of the game we developed for our 2nd year school project; Design for Space which lasted nine weeks. This was our first project we developed in 3d.
The goal of the project was to come up with a game concept which uses it’s surroundings / level as a primary part for playing the game. After coming up with a crazy idea to use a mirror in 3d, we actually went down with the concept and developed it. Due to the technical difficulty, it took seven to actually make the mirror work, giving us two weeks to develop the rest of the game. But getting it to work was such a reward and we hope to see the game grow to it’s full potential if a developer picks it up.
Over de makers
- Oscar Orton, Guus Hoeve, Mick Vermeer & Davy Jacobs
- In opdracht van
- Hogeschool voor de Kunsten Utrecht