June 30 | 10:00-22:00

De LiK | Wolvenplein 27 | Utrecht

Admission free | Register on Eventbrite

30 JUN

Program

Below you'll find an overview of our schedule for the day. The games showcase will be open from 10:00 to 22:00. 

Note: if you're planning to attend the talks by our sponsors, please be on time. There is limited capacity.

  • 10:00 Doors open
  • 10:30 Steam Business Update by Valve @ De Bibliotheek
  • 11:30 Steam Business Update by Valve @ De Bibliotheek (same presentation)
  • 13:00 The Unreal Engine in 2017 by Epic Games @ De Bibliotheek
  • 14:00 How real time rendering works in Unreal Engine 4 by Epic Games @ De Bibliotheek
  • 20:00 INDIGO Award Ceremony @ The Church
  • 22:00 End

Steam Business Update by Valve

Join Valve for a brief presentation about Steam and look at the changes they’re working on. They’ll follow with Q&A and conversation. Valve is looking forward to meeting developers face to face, answering questions, and hearing feedback and suggestions as well. This talk will cover the business side of Steam as well as some specific features available for game makers. Valve would like to see developers of any experience level making games for any platform, including PC, mobile, web, or console. Come learn about Steam, the Steam audience, and the tools and features that Steam provides for connecting with your audience.

The Unreal Engine in 2017 by Epic Games

Epic Games provides a look at where they are at nowadays with Unreal Engine 4. From their high end film work with Sequencer and Hollywood studios, to Augmented Reality and Apple, to their games such as Paragon, licensee success stories, and their newest tools.

How real time rendering works in Unreal Engine 4 by Epic Games

This in-depth technical talk will go over how the geometry rendering works in a real time renderer. Learn more about occlusion, drawcalls, different workflows, where and why performance disappears, and so forth. The goal of this talk is to make you understand all the millions of steps the hardware is going through as it is rendering the game to the screen.